Thursday, October 17, 2019

Effective team and performance management Essay

Effective team and performance management - Essay Example Performance management is an integrated and strategic approach to deliver flourishing results in organizations, by the improvement of performance, and by building the capability of individuals and teams. Performance management is important in achieving qualitative performance and superior standards. This project deals with the functions of effective team and performance management, and how they weekly reflects on the group exercise explaining the significant success factors in the growth of a team. It describes its reflections on the experience of practical seminar activities of team and performance management. It also explains group experience from the view of group members imaging their experience. This study evaluates the principles of inter-personal relationship, tries to understand group behaviour and dynamics of organizational behaviour, by analysing the various factors that influence individual behaviour in a team. The study evaluates effective management practice and behaviou ral skills in a team environment, which generate personal as well as organisational performance impact. Regarding effective team and performance management, the study classes include four activities, and they are animal survival reflection exercise, the activity can which adapt learning skills with the level of educational achievements. Other activities are egg flying activity, Belbin’s team role and lost on the moon. These activities study group behaviour and group efforts which help n building an effective team. 2.1) Reflect on what you learned from the group exercise in week one - three (Learning outcomes 3 and 4) It was a great experience that I received during the activities in the class as a team. I enjoyed it a lot. In the group exercise, from week one to week three, I learned about the application of organizational behaviour, and the theories of learning in the context of business. I also learned the factors that influence individual behaviour in a team. In the week o ne activity, I came to know the ways to accomplish assigned work, to respect team members, and how to hold on when the group falls beyond its expectations. The team began to perform well in norming stage. â€Å"Groups can also exert enormous in?uence on individuals through the medium of norms† (International Relations and Group Processes n.d) Each individual began by contributing their best for the improvement of the team. As a result of this, more effort was exerted by the group thereby bringing harmonious relation among the team members. All group members presented themselves at the meeting on time, so that they could closely follow the proceedings of the meeting, and no one was supposed to interrupt the meeting by arriving late at the venue. I, as a team member also learned about how to behave in a meeting, when to present our own opinions, if any; and to encourage silent members in the group to speak out. Decisions were made by the unanimous support of the team members. à ‚   A significant factor of success in the growth of a team, depends on the concept that all players in the team are equal in decision making; and that every team member is valued, and that they that contribute well for the team. All members should be honest in their communication, and should speak frankly without hurting the self-esteem of co-members. The active participation of team members in

Aura by Carlos Fuentes Essay Example | Topics and Well Written Essays - 500 words

Aura by Carlos Fuentes - Essay Example Seà ±ora Consuelo, the aged widow of General Llorente, for all her seemingly fragile physical appearance, succeeds in attracting the young protagonist, Felipe Motero into her web of dark world and darker beliefs. Shockingly enough, Aura is an accomplice much against Felipe’s fancy dreams of rescuing the beautiful girl from the clutches of the old witch. Felipe, being a historian himself, capable of coming to terms with the past, cannot but accept the reality of demolition of his machismo in the trappings of Consuelo and Aura. In a bizarre ending to the story, the reader finds him making love not to Aura as he is wont to, but to Consuelo, even as Felipe finds himself a convert to the black beliefs of the two ladies! One is reminded of a female spider eating its mate after lovemaking! house, in search of an assignment and encounters the old lady lying in her bed. The assignment of completing the memoirs of General Llorente and the pay that goes with it are alluring but the condition of residing in the house repels him until the wily old lady calls in her beautiful niece Aura. The entrapment is beginning and the young historian, staring into the very green eyes of Aura, accepts to stay. He has his dinner on the first night along with Aura, with Consuelo excusing herself on a pretext. In a way, he is journeying into himself, exploring uncharted territories, groping and fearful of pitfalls but allured by promises of pot of gold (aurum) at the end of rainbow! As Felipe starts working on the memoirs, one begins to glimpse the characterization of the aged Consuelo. She remained childless and was ravaged by age, in spite of her irrational beliefs in medicinal plants and strange devotional objects. Her kinky nature is also revealed in her childhood habit of torturing cats! She fantasizes herself in the form of her young and beautiful niece, Aura, who apparently shares some of the idiosyncrasies

Wednesday, October 16, 2019

Policy Development & Evaluation 2 Essay Example | Topics and Well Written Essays - 2000 words

Policy Development & Evaluation 2 - Essay Example m in minimizing rent loss through reducing length of the void period and void repair costs; set in place systems to monitor the standards of void properties and resident satisfaction with their new homes. The strategy will ensure that the residents are aware of their repair responsibilities and end of tenancy obligations. The strategy will be used in conjunction with the most recent housing needs survey and allocations policy to ensure that the property is well used and in such a way that meets local demand in a fair and equitable way. The aims of this strategy will be achieved by collaborating with the residents. Rental housing is the main shelter for low-income and middle-income earners. This is due to the fact that buying a home or a house is very expensive and beyond the reach of such people in the society. This therefore makes such people to live in affordable rental houses which they can pay at the end of the month or the period agreed between the resident/tenant and the owner of the property which is the house. Here are a number of factors which contribute to tenants or residents leaving the building and moving to another building to seek shelter. This leads to the property being empty and therefore losses are incurred due to lack of rental income. The recent economic downturn in the past few years has shown that many people are moving from home ownership to renting houses. This has been as a result of several factors such as: low income, increased rate of unemployment, inflation and hard economic times. A good example is the American economic situation which resulted in horrific conse quences for the mortgage industry. According to Rebecca Cohen, Keith Wardrip, and Laura Williams in their article, Rental Housing Affordability – A Review of Current Research, the drastic increase in renters in American society has resulted in 21.3 million more renters between the years of 2004 to 2007. This has led to the need for sufficient rental properties. Minimizing

Team Policy Analysis Paper Essay Example | Topics and Well Written Essays - 500 words

Team Policy Analysis Paper - Essay Example By submitting to the law, it nullifies the chances of the offenders to be served justice by the society, which usually leads to death or suicide, and justice is served (Emanuel, 2007). Deterrence simply implies to imposing heavy penalties on the offender to discourage other members of the society to take part in criminal activities (Scaros, 2004). When the members in the society see the measures taken to curb the social injustices, they will cease to act unlawfully. According to Emanuel (2007), rehabilitation is aimed at transforming a criminal into a morally upright citizen, in the society, by ensuring their code of conduct is impeccable. This will enable the offender to be able to live normally with others. Incapacitation refers to quarantine of the offender (Scaros, 2004). This is usually achieved through sentences passed by the court of law of imprisonment. The offender is to stay away in solitude and reflect on his actions. Finally, restoration refers to the justice of the victim. It aims at making the victims continue with life as it was before a crime was committed against them. When the justice system fails in its criminal prevention activities, intensively monitored parole, probations and electronic monitoring, all these things, people, hence lose faith in them. Scaros (2004) says that the chronology of mankind is driven by a universal force of mob psychology. This means that people will act out simply because they know the judicial system is incapable of adhering to its duties. The law is implemented by the judicial system, and it works to prevent crime, protect the public, support victims of crime and help the offenders to get back on track (Emanuel, 2007). Criminal law entails all these. Laws were made to make us better citizens and for there to be order among us. When all the above have been avoided, and the same efforts to curb criminal activities

Tuesday, October 15, 2019

TV seriies ( 60 Minutes) Essay Example | Topics and Well Written Essays - 250 words

TV seriies ( 60 Minutes) - Essay Example Be it a good or a bad issue that they are showing, it gives enough knowledge about my surroundings and helps me with my judgments and views. The first time I saw 60 minutes on TV, I thought, â€Å"What does this show has to offer? What good can it give me? Is it worth watching?† Then a friend of mine, who happened to love this show, told me that this is not any ordinary show. She loved it for the reason that it allows the viewers to see the ‘real thing’ in celebrities, in ordinary people, in the government and all the other issues that are likewise hidden from the people. I watched the segment wherein President Obama and his wife were interviewed and was satisfied that this show has done something like this for the nation, including me, to know someone so great like Obama. I heard in the news that this segment was the most watched episode of 60 minutes, and it has done a great effect to the show. I think that this show has somewhat improvised a new genre in the field of journalism and mass media, which is great for me, since I’m quite interested in journalism. The effect this show has on me is a good and helpful one that is why I consider it as my all-time favorite among all TV series. The fact that I can answer well when others ask me about certain issues in our country makes me feel knowledgeable. They thought of me as a keen observer, thanks to 60 minutes. It is with this show’s help that I can be aware and maybe even helpful to our country when the time comes. I am even inspired to write for the show, maybe

Life of Rabindra Nath Tagore Essay Example for Free

Life of Rabindra Nath Tagore Essay Tagores international travels also sharpened his opinion that human divisions were shallow. During a May 1932 visit to a Bedouin encampment in the Iraqi desert, the tribal chief told him that Our prophet has said that a true Muslim is he by whose words and deeds not the least of his brother-men may ever come to any harm Tagore noted in his diary: I was startled into recognizing in his words the voice of essential humanity. [1] In his last decade, Tagore compiled fifteen volumes of writings, including works of prose-poems such as Punashcha (1932), Shes Saptak (1935), and Patraput (1936). He also continued his experimentations by developing prose-songs and dance-dramas, including Chitrangada (1936), Shyama (1939), and Chandalika (1938). He also wrote the novels Dui Bon (1933), Malancha (1934), and Char Adhyay (1934). Tagore also took an interest in science in his last years, writing Visva-Parichay (a collection of essays) in 1937. He wrote on topics ranging from biology to physics, and astronomy; meanwhile, his poetry — containing extensive naturalism — underscored his respect for scientific laws. He also wove the process of science (including narratives of scientists) into many stories contained in such volumes as Se (1937), Tin Sangi (1940), and Galpasalpa (1941). [2] [edit]Illness of 1937-1941 Tagores last four years (1937–1941) were marked by chronic pain and two long periods of illness. These began when Tagore lost consciousness in late 1937; he remained comatose and near death for an extended period. This was followed three years later in late 1940 by a similar spell, from which he never recovered. The poetry Tagore wrote in these twilight years are distinctive for their preoccupation with death; these more profound and mystical experimentations allowed Tagore to be branded a modern poet. 3] After extended suffering,[4] Tagore died on August 7, 1941 (22 Shravan 1348) in an upstairs room of the Jorasanko mansion in which he was raised. [5] This date is still mourned in public functions held across the Bangla-speaking world. The last person to see Tagore alive was Amiya Kumar Sen (brother of Sukumar Sen, the first chief election commissioner); Tagore dictated his last poem to Sen, who wrote it down. Sen later donated the resulting draft to a museum in Kolkata.

Monday, October 14, 2019

Video games made me burn my house down Essay Example for Free

Video games made me burn my house down Essay It’s finally the Thursday night. You’ve seen the advertisements on television and have been waiting for this night for months. You have heard all of your friends talking about it. Tonight, your favorite video game is being released at midnight. You’re getting fidgety just thinking about it. You started counting down the clock as it ticks its way to midnight. Though the clock just past eight, you can’t stand the anticipation. You get in your car, start the engine, and head to the nearest GameStop. Knowing that you are staying up all night for this great, once in a lifetime event, you make a pit stop at Starbucks to get the highest caffeine on the menu. When you arrive at the store, you see a line of people already snaking outside of the store. The sight of the endless line is daunting, but that cup of coffee you got earlier keeps your spirit high. After you fing a parking space, you move toward the end of the line. While waiting, you make new friends, talking excitedly about the game; things like: rewards, tricks, strategy, and glitches. While talking and having fun, time flies, and it’s almost midnight. This is it. The moment you’ve been waiting for, finally within your grasp. Everyone is restless at the door; but something is not right. The door is not opening. With racing thoughts, you notice the crease of those around you. What is happening? Why isn’t the door opening? You’ve been waiting so long for the door to happiness to be opened. After an hour of nothing happening, you get in your car and head home. The next morning, you wake up to the sound of the television. Disappointed that it isn’t the game that you’re supposed to be playing, you move to turn the TV off. Just as you’re about to press the button, the news comes on. The news reporter reports a new law has been passed that video games rated M have been banned for sales. Apparently, statistics have shown that M rated video games leads to violence in teenagers. While we know this is fictional, video games haven’t been banned in real life†¦ yet. In today’s society, video games are overwhelming popular, especially in teenagers. With signs of violence frequent in society, video games are an easy victim to blame for. If we don’t acknowledge fictional facts about video games, they might really be gone forever. Video games don’t cause violence in children, and in fact improve cognitive and social skills. First of all, video games don’t cause violence. It always has been a myth. The idea that video games cause violence has not been supported by any research. ProCon. org quoted Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, co-founders of the Harvard Medical School Center for Mental Health and Media, in their book there has always been a â€Å"big fear† that video games are a causation for violence in today’s society. They continue to point out that with millions of children and adults playing these games, the world has not been reduced to chaos and anarchy (n.pag. ). With more and more video games being produced, the number of gamers increases. Still we see no correlation in both subjects. ProCon. org quotes another researcher Henry Jenkins, Ph. D. at University of Southern California, â€Å"According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. † He continues to say that even though America has 90 percent of its boys and 40 percent of its girls playing these video games, the majority of kids who play do not commit anti-social acts. Jenkin also quotes a 2001 U. S. Surgeon General’s report, â€Å"The strongest risk factors for school shooting centered on mental stability and the quality of home life, not media exposure† (n. pag. ). Even though violence is around every day in our lives, video games should not be the blame of the problem. If anything, video games are helping children. The first benefit of playing video games is that it teaches children work with one another better. There is no ‘I’ in team, which video games will teach to the children. ABC news reported series of experiments published in the Journal of Personality and Social Psychology, â€Å"Researchers found that participants who had just played a ‘pro-social’ game which require characters to work together are more likely to engage in helpful behavior in real life than those who play ‘neutral’ games like Tetris. † â€Å"Upsides of social games can even extend to the physical world,† also reported by ABC news, â€Å"Players of the popular social game on Facebook met a challenge from its creators and planted 25,000 trees in the game world in 25 days, leading the game’s developer to plant 25,000 trees in real life† (n.pag. ). With games today that all promotes the co-op play, children learn the idea of teamwork is needed to achieve a common objective. Thus, this activity leads to co-op play in the physical world. The second benefit of playing video games is that they teach children cognitively. Hope Gillette quotes Dr. Pamela Rutledge, Director of the Media Psychology Research Center, in her article, â€Å"Video games and your children: Pros and cons,† that video games create a multi-sensory experience for players. She also said that players could often feel as if they were transported to another world, just like when we say, â€Å"I was lost in a good book. † Players’ brains create a simulation of life for the experience, and by making progress through the game; they learn how to get around easier over time (n. pag. ). ABC news also reported a recent study from the Education Development Center and the U. S. Congress-supported Ready To Learn (RTL) Initiative found that a curriculum that involved digital media such as video games could improve early literacy skills when coupled with strong parental and teacher involvement. Interestingly, the study focused on young children, and 4- and 5-year-olds that participated showed increases in letter recognition, sound association with letters, and understanding basic concepts about stories and print. ABC recognizes college students as well saying, â€Å"Students who undergo a 3D virtual simulation at Loyalist College in Ontario reported that the number of successful test scores increased from 56 percent to 95 percent (n. pag. ). The educational benefits of video games are way overlooked by society, but once in plain sight, it’s easy to see. Video games are not as dangerous as society portrays them to be. Not only do video games promote educational growth, they also help an individual to work with others. Correlation shows that as video games become increasingly popular and violence never seems to cease, but correlation does not imply causation. So implying video games cause violence in society is like saying that Pac-Man affected us as kids, and we’re all doomed to be running around in dark rooms, munching pills and listening to repetitive electronic music.